Final Topic Focus


For this wiki project of about 200 words, not including your sources, you will:

 

 

Nino, Tateru. "Virtual Marketing Failures: Apathy or Hubris?"  Online posting. 27 October 2008. Massively. 27 October 2008. <http://www.massively.com/2008/10/27/virtual-marketing-failures-apathy-or-hubris/>.

 

Nino, a noted demographer of virtual worlds, questions why real-life corporations have not learned about the in-world culture of Second Life before launching marketing campaigns and setting up shop there. For my project, Nino's piece provides evidence for a claim about why we don't see more real-life brands in SL.

 

 

Possible starting points for research: no extra credit for boo-boos here--I'm constantly adding to this service to help you get started

 

Perspectives of Virtual Worlds:

 

Journals & Books:

 

The Nature of Avatar Identity:

 

Technology & How We Think:

 

Virtual Economics:

 

Demographics & Statistics: